SimpleTrends
TOOL: The Open Opinion Layer
Shared opinions drive society: what we read, how we vote, and where we shop are all heavily influenced by the choices of others. This article explores the development of a distributed open opinion layer, which is given the generic name of TOOL. Similar to the evolution of network protocols as an underlying layer for many computational tasks, we suggest that TOOL has the potential to become a common substrate upon which many scientific, commercial, and social activities will be based.
Tagged: / First Monday By Hassan Masum
Electronic Ink and Electronic Paper
we are currently developing electronically addressable paper-page displays that use real paper substrates. This effort includes the development of novel electronically addressable contrast media, microencapsulation chemistry, and desktop printing technologies to print functional circuits, logic, display elements, and actuators on paper or paper-like substrates.
Tagged: / MIT Media Laboratory
Crisis Communication and the Internet: Risk and Trust in a Global Media
Risk is one of the main features of modern societies. With the Internet a new media has appeared, which on the one hand has increased the risk associated with information: free accessibility, interactivity, globality, and connectivity of personal, economical, political and media communication have all led to a loss of journalistic control over the information market. On the other hand Internet-based communication has increased opportunities to secure information in a manner that has not been available up to now.
Tagged: / First Monday By Hans-Juergen Bucher
Linklite
By leveraging community-constructed knowledge bases, this project enables knowledge sharing methodologies and highly customizable software tools to support distributed, out-of-office work. Eureka, a previous implementation from this project, is now in daily use by 20,000 Xerox technicians worldwide.
Tagged: / Xerox Palo Alto Research Center
Relational Agents
Relational Agents are computer agents which are explicitly designed to establish social relationships with their users. Our work focuses on relational agents as a specialized kind of embodied conversational agent, which are animated humanoid software agents. Preliminary work in this area has focused on the use of small talk by a relational agent within the context of a service encounter, such as real estate sales. Establishing trust with users is essential as computers begin to help people with important tasks such as improving their health or buying a home.
Tagged: / MIT Media Laboratory
Constructopedia
The Constructopedia is a new type of browsable, interactive database, designed to help children build structures, mechanisms, and computer programs, and to help them make connections to the mathematical and scientific ideas underlying those constructions. Whereas encyclopedias focus on "what is," the Constructopedia focuses on "how to" and "what if."
Tagged: /
Family Fridge
The shared family machine is a key place to view shared family information. Using the fridge door as a metaphor, we designed a family portal/login page that the family has "up and running" on a shared machine in a public place in the home.
Tagged: / Microsoft Research, Social Computing Group
Cinematic Commonsense
We are developing a suggestion system for creating cinematic stories, where video content can dynamically investigate options for the construction of scenes. Content agents use a public commonsense knowledge database, to enhance their knowledge of the events and objects depicted in an associated video clip. A list of possible attributes of a next scene and simple story scripts are generated. Content agents can then reason about choices for generation of cinematic scenes, or provide suggestions for video capture during the production process. We are currently adapting this application for use on a wearable computer.
Tagged: / MIT Media Laboratory
Every Sign of Life
The project explores how to make information collected by personal health-monitoring devices fun and engaging, and consequently more useful to the non-specialist. The approach is to design and build computer games and scenarios based on such information. The research will focus on generally healthy people who may be interested in preventing health problems, as opposed to people with a particular disease. The ultimate goal is to make people take care of their own health implicitly by altering their habits and by health-aware planning of their lives.
Tagged: / MIT Media Laboratory
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